Sound design · Paris / Remote

Sound design
and audio post.

Thoughtful sound design, dialogue cleanup, foley, game audio, and final mixes that give each project clarity, weight, and character.

  • Ads
  • Game Audio
  • Trailers
  • Films
  • Dialogue Cleanup
  • Final Mix

Sound-led storytelling / 01

01 / Client work

Client projects.

Selected client work across commercial and product films.

Client / Red Dot Films Qatar

Phoenix Games

Sound design and final mix built around movement, tension, and impact.

Client / TECNO

TECNO Smartphone AD 1

Detailed sound design and final mix for product motion and transitions.

Client / TECNO

TECNO Smartphone AD 2

Sound design and final mix shaped around pace, movement, and product detail.

Selected clients

Client work across Qatar and Saudi Arabia.

Phoenix GamesQatarRed Dot FilmsQatarTheory ProductionsKSA

02 / Services

Sound that supports the edit.

01

Ads & branded content

  • Commercial & product sound design
  • Foley and transitions
  • Dialogue & voiceover cleanup
  • Music editing and ambience
  • Final mix for web, social, YouTube & cinema
02

Films & trailers

  • Trailer sound design and impact design
  • Whooshes, hits, risers and drops
  • Scene design, movement and atmosphere
  • Dialogue editing, restoration and noise reduction
  • Stereo final mix and 5.1-ready workflow
03

Content teams

  • Audio cleanup and mix
  • Social ad and YouTube mix
  • Podcast and video cleanup
  • Short-turnaround audio post
  • Monthly editor support

03 / Game audio

Game audio.

Clear, responsive sound assets, trailer mixes, and implementation support for FMOD, Wwise, Unity, and Unreal.

Explore game audio services ↗

Sound design

UI & menuWeapons & combatFootsteps & movementMagic & abilitiesCreatures & vehiclesWorld ambienceGameplay feedback

Trailer audio

Game trailersTrailer mixesGameplay mixesCombat trailersLaunch & teaser passesSteam & store mixes

Implementation

FMODWwiseUnityUnrealAdaptive audioEvent triggeringAsset organizationOptimization support

04 / Process

Clear process. Direct communication.

  1. 01

    Send the cut / brief

    Share the edit, game build, references, formats, and deadline.

  2. 02

    Align on direction

    Define the sonic language, priorities, scope, and review rhythm.

  3. 03

    Design, clean & mix

    Sound design, dialogue, foley, ambience, editorial detail, and mix.

  4. 04

    Deliver final masters

    Review, revisions, approved masters, stems, and organized handoff.

05 / About

Small studio. Direct collaboration.

Axis Studios is run by Calvin, a sound designer based in Paris. Every project is scoped and handled directly, with remote collaboration across Europe, the GCC, and other regions.

Film sound designAds & branded contentDialogue cleanupFoley & trailer audioPro Tools · Reaper · AbletonFMOD · Wwise · Unity · UnrealTechnical audio workflowEurope & GCC collaboration

06 / Contact

Let’s discuss the project.

Send the material, deliverables, deadline, and references. I’ll reply with availability and a clear scope.

By sending this form, you agree that Axis Studios may use the information solely to review and respond to your inquiry. See the privacy notice.