Sound design · Remote

Sound design
and audio post.

Thoughtful sound design, dialogue cleanup, foley, game audio, and final mixes that give each project clarity, weight, and character.

  • Ads
  • Game Audio
  • Trailers
  • Films
  • Dialogue Cleanup
  • Final Mix

Sound-led storytelling / 01

01 / Client work

Client projects.

Selected client work across commercial and product films.

Client / Red Dot Films Qatar

Phoenix Games

Sound design and final mix built around movement, tension, and impact.

Client / TECNO

TECNO Smartphone AD 1

Detailed sound design and final mix for product motion and transitions.

Client / TECNO

TECNO Smartphone AD 2

Sound design and final mix shaped around pace, movement, and product detail.

Client / Intigly Productions

Intigly Productions

Cinematic sound design and final mix shaped around tension, scale, and narrative momentum.

Selected clients

Client work across Qatar and Saudi Arabia.

Phoenix GamesQatarRed Dot FilmsQatarTheory ProductionsKSA

02 / Services

Sound that supports the edit.

01

Ads & branded content

  • Commercial & product sound design
  • Foley and transitions
  • Dialogue & voiceover cleanup
  • Music editing and ambience
  • Final mix for web, social, YouTube & cinema
02

Films & trailers

  • Trailer sound design and impact design
  • Whooshes, hits, risers and drops
  • Scene design, movement and atmosphere
  • Dialogue editing, restoration and noise reduction
  • Stereo final mix and 5.1-ready workflow
03

Content teams

  • Audio cleanup and mix
  • Social ad and YouTube mix
  • Podcast and video cleanup
  • Short-turnaround audio post
  • Monthly editor support

03 / Game audio

Game audio.

Clear, responsive sound assets, trailer mixes, and implementation support for FMOD, Wwise, Unity, and Unreal.

Explore game audio services ↗

Sound design

UI & menuWeapons & combatFootsteps & movementMagic & abilitiesCreatures & vehiclesWorld ambienceGameplay feedback

Trailer audio

Game trailersTrailer mixesGameplay mixesCombat trailersLaunch & teaser passesSteam & store mixes

Implementation

FMODWwiseUnityUnrealAdaptive audioEvent triggeringAsset organizationOptimization support

04 / Process

Clear process. Direct communication.

  1. 01

    Send the cut / brief

    Share the edit, game build, references, formats, and deadline.

  2. 02

    Align on direction

    Define the sonic language, priorities, scope, and review rhythm.

  3. 03

    Design, clean & mix

    Sound design, dialogue, foley, ambience, editorial detail, and mix.

  4. 04

    Deliver final masters

    Review, revisions, approved masters, stems, and organized handoff.

05 / About

Small studio. Direct collaboration.

Axis Studios is run by Calvin, a sound designer working remotely. Every project is scoped and handled directly, with remote collaboration across Europe, the GCC, and other regions.

Film sound designAds & branded contentDialogue cleanupFoley & trailer audioPro Tools · Reaper · AbletonFMOD · Wwise · Unity · UnrealTechnical audio workflowEurope & GCC collaboration

06 / Contact

Let’s discuss the project.

Send the material, deliverables, deadline, and references. I’ll reply with availability and a clear scope.

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